It's been a bit since I've written about my adventures in Elite: Dangerous, but since then 2018 has seen 3 "Chapters" of updates which include quality of life improvements, new ships, and most notably, lots of new Guardian things in the universe. Beyond Chapter 3 adds a new...

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So Fortnite has risen in popularity since I last wrote about Epic's decision to go the Battle Royale route. Since then, Daybreak games has already discontinued "Just Survive" of H1Z1 and this is what I was hoping Epic wouldn't do. So far, I haven't been disappointed.

Fr...

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On Tuesday, May 8, Frontier opened up their first of many "focused feedback" forum topics for upcoming Elite: Dangerous features: Squadrons. The purpose of this thread is to gather as much feedback as possible from the player base, before the feature goes live Q4 2018. I provide a summary and...

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Elite: Dangerous 3.0 is among us and with all the great changes to engineering, crime & punishment, trade data, and planet textures, I found myself pleasantly surprised with Guardian content. My little experience with Guardians has been watching great content creators such as Malic_VR on Twitch...

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This post is a follow up to the ongoing series of credit making techniques using Elite: Dangerous passenger missions.

A user by the name of JesterCFC dropped by my live stream one night and suggested VIP passenger missions were capable of bringing in 160 million credits per hour. I honestly did...

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