The first year of Elite: Dangerous was quite harsh in terms of earning credits. Most combat pilots ane explorers had to resort to trading if they needed to pad their wallet. Over the years, however, other methods such as skimmer missions, passenger missions, and road to riche...

Continue Reading...

It's been a bit since I've written about my adventures in Elite: Dangerous, but since then 2018 has seen 3 "Chapters" of updates which include quality of life improvements, new ships, and most notably, lots of new Guardian things in the universe. Beyond Chapter 3 adds a new...

Continue Reading...

On Tuesday, May 8, Frontier opened up their first of many "focused feedback" forum topics for upcoming Elite: Dangerous features: Squadrons. The purpose of this thread is to gather as much feedback as possible from the player base, before the feature goes live Q4 2018. I provide a summary and...

Continue Reading...

Elite: Dangerous 3.0 is among us and with all the great changes to engineering, crime & punishment, trade data, and planet textures, I found myself pleasantly surprised with Guardian content. My little experience with Guardians has been watching great content creators such as Malic_VR on Twitch...

Continue Reading...

This post is a follow up to the ongoing series of credit making techniques using Elite: Dangerous passenger missions.

A user by the name of JesterCFC dropped by my live stream one night and suggested VIP passenger missions were capable of bringing in 160 million credits per hour. I honestly did...

Continue Reading...